|
Post by tash on Feb 8, 2012 18:58:18 GMT -5
Here's the first 3 days. The orange boxes are a repeat scene from a previous day. The first title is the name of the scene and the second is where it ends (before the start of that scene, not after it). Once again, this will look NOTHING like the final game. This is just a pitch for the format of the early days. Attachments:
|
|
|
Post by robbob on Feb 11, 2012 21:34:42 GMT -5
Names for act 2 idea. Keep the latin theme going. Each path can have a different phrase depending on the girl eg.
Dum Spero Speri --- Where there is life, there is hope ora et labora --- pray and work ad maiorem Dei gloriam or ad majorem Dei gloriam (AMDG) To the greater glory of god --- Elizibeth
omnia vincit amor--- love conquers all --Sara
Cartago Delenda Est – Carthage must be destroyed --- Naomi
aut viam inveniam aut faciam I'll either find a way or make one
audaces fortuna iuvat or fortes fortuna iuvat Fortune favours the brave ----Bro
Ad astra per aspera To the stars through difficulty ---Jun
Alea iacta est The die is cast --whoever
Also consider the word obiit (ob.) "He/she died", inscription on gravestones; ob. also sometimes stands for obiter (in passing or incidentally) Could obiits be a name for Zombies?
|
|
|
Post by writefagkun on Feb 12, 2012 1:02:11 GMT -5
Here's the first 3 days. The orange boxes are a repeat scene from a previous day. The first title is the name of the scene and the second is where it ends (before the start of that scene, not after it). Once again, this will look NOTHING like the final game. This is just a pitch for the format of the early days. I really like this. It's going to make writing out routes easier in my opinion. Some of it can get changed around and added/edited/removed, but overall it's pretty nice.
|
|
|
Post by awayawyle on Feb 13, 2012 16:06:29 GMT -5
Something to keep in mind - it is entirely possible to include looping (ex - a question wheel or the possibility of exploring different places, some of which trigger flags others of which kill you) and/or randomness.
|
|
|
Post by Laplace Stern on Feb 13, 2012 16:44:18 GMT -5
>randomness I don't think that's such a good idea.
|
|
|
Post by awayawyle on Feb 13, 2012 16:48:20 GMT -5
I don't mean random deaths or storyline related things, just multiple options for a zombie encounter in a given point. We can write a number of zombie scenes for a given place and then have a random one occur whenever MC visits it.
Again, just an idea. If we were to write a number of zombie scenes, we could certainly just use them to make the story longer or broader instead.
|
|