|
Post by mcdoogle on Feb 7, 2012 23:19:46 GMT -5
Have good PR skills? Good at dealing with 4chan? Want to work with us? Post here!
|
|
grayplanner
New Member
PR Rep and Route Writer
Posts: 41
|
Post by grayplanner on Feb 8, 2012 12:52:13 GMT -5
PR gets no love.
I used to do PR for those Bikko doujin /a/ is always trying to make and I'll give my best for this job too.
|
|
Cupric
New Member
PR Rep and the Kindest Editor on Staff
Posts: 11
|
Post by Cupric on Feb 10, 2012 8:38:00 GMT -5
I'm down for doing PR work on /a/.
I figure status updates either once every two weeks once things go into full swing would be great, but until then status update threads on /a/ should be once every two months because we're still throwing around ideas.
|
|
|
Post by awayawyle on Feb 10, 2012 10:45:59 GMT -5
I'm not convinced that this is really a necessary role.
|
|
hex
New Member
Incorrigible Elly Whiteknight
Posts: 41
|
Post by hex on Feb 10, 2012 11:27:00 GMT -5
Chandoka aka /a/nonymous magica could help by running CYOA threads with the characters, kinda how Bromont did with KS.
|
|
|
Post by mcdoogle on Feb 10, 2012 12:27:17 GMT -5
I'm not convinced that this is really a necessary role. This is a very, very important role for any project like this. Particularly for /a/, keeping them enthusiastic motivates the team and lures in potential new staff for our project. Besides, what's a game with no players? PR keeps others informed about our game and sets up anticipation for our release.
|
|
|
Post by railgun on Feb 13, 2012 15:27:09 GMT -5
gotta build the hype yo. can't do a movie without a trailer, can't do an anime without fan service, can't /a/ without every day until you like it.
|
|
ksona
New Member
Posts: 25
|
Post by ksona on Feb 13, 2012 21:26:25 GMT -5
Chandoka aka /a/nonymous magica could help by running CYOA threads with the characters, kinda how Bromont did with KS. Is that really necessary, though? I can see occasional threads about the "zombie VN" project popping out every once in a while, but a constant reminder? Too much PR might annoy the public before any hype sets in.
|
|
grayplanner
New Member
PR Rep and Route Writer
Posts: 41
|
Post by grayplanner on Feb 13, 2012 23:12:08 GMT -5
We don't have to run the threads constantly. After one set is done we can ease off for a wile until we think another would be good. .
|
|
|
Post by keitakuhn on Feb 14, 2012 4:20:14 GMT -5
I'm game. This is something I can do. Monthly status updates on progress detailing changes to art, snippets of the script to get them intrigued and post song samples every quarter.
The goal is to release the game by February 29th 2016, correct? That would give us minimum of 47 monthly updates, meaning that we can spoil a few ialogue or action scenes and still keep people intersted.
|
|