Post by tash on Feb 9, 2012 0:16:57 GMT -5
Okay, the very first thing we need to do is to get day 1 hammered out. On my mock-up flowchart, I had it structured into scenes, like this:
[FIRST SCENE: "DAY 1"]
This, I assume, is the beginning of the game. Everything that happens from the first seconds of the game until the main character is given the first option. Sara stays behind the guard the barricade.
[FIRST CHOICE: "LOOTING"]
The Player must decide which of two areas he wants to search for supplies. It's been a week and they're low on them. For now, I'm just calling them "Area 1" and "Other Area". (which are the two choices) Better area names are appreciated.
[SCENE 2A: "ALL CLEAR"]
This is the "safer" area of the two. The idea of the main character finding something here that would come up later (currently under the code name "Supply 1") was thrown around. Suggestions?
[SCENE 3A: "END OF DAY 1"]
Happens after "ALL CLEAR". The main character has returned to the apartment and is introspecting about the situation.
[SCENE 2B: "FIRST ATTACK"]
A scene if the player chooses the other area. This one is much less safe and he gets attacked by zombies.
[SECOND CHOICE: "WEAPON"]
The main character has to choose between attacking the zombies with a knife or with a nearby chair.
[SCENE 3B:"BAD END 1"]
You pick the knife. The Zombies disfigure you in a gruesome fashion. I'd prefer that they slowly rip your ribs out, one by one in gory detail.
[SCENE 3C: "ESCAPE"]
The main character chooses to attack the zombies with the chair and manages to hold them off long enough to get out. Also includes ending introspection, similar to "End of day 1".
In other words, there are only 3 possible paths:
1 -> 2A -> 3A
1 -> 2B -> 3B (dead)
1 -> 2B -> 3C
I feel that the structure is simple enough that it shouldn't need to be changed much. However, each of the scenes is just a rough draft. Your job is to flesh out each scene.
[FIRST SCENE: "DAY 1"]
This, I assume, is the beginning of the game. Everything that happens from the first seconds of the game until the main character is given the first option. Sara stays behind the guard the barricade.
[FIRST CHOICE: "LOOTING"]
The Player must decide which of two areas he wants to search for supplies. It's been a week and they're low on them. For now, I'm just calling them "Area 1" and "Other Area". (which are the two choices) Better area names are appreciated.
[SCENE 2A: "ALL CLEAR"]
This is the "safer" area of the two. The idea of the main character finding something here that would come up later (currently under the code name "Supply 1") was thrown around. Suggestions?
[SCENE 3A: "END OF DAY 1"]
Happens after "ALL CLEAR". The main character has returned to the apartment and is introspecting about the situation.
[SCENE 2B: "FIRST ATTACK"]
A scene if the player chooses the other area. This one is much less safe and he gets attacked by zombies.
[SECOND CHOICE: "WEAPON"]
The main character has to choose between attacking the zombies with a knife or with a nearby chair.
[SCENE 3B:"BAD END 1"]
You pick the knife. The Zombies disfigure you in a gruesome fashion. I'd prefer that they slowly rip your ribs out, one by one in gory detail.
[SCENE 3C: "ESCAPE"]
The main character chooses to attack the zombies with the chair and manages to hold them off long enough to get out. Also includes ending introspection, similar to "End of day 1".
In other words, there are only 3 possible paths:
1 -> 2A -> 3A
1 -> 2B -> 3B (dead)
1 -> 2B -> 3C
I feel that the structure is simple enough that it shouldn't need to be changed much. However, each of the scenes is just a rough draft. Your job is to flesh out each scene.