hex
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Incorrigible Elly Whiteknight
Posts: 41
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Post by hex on Feb 9, 2012 3:39:10 GMT -5
In this thread I'll write what the IRC came up with so far. - Zombies are not cannon fodder. The only people able to reliably kill them are Bro and Jun's father.
- Zombies start at/slightly above their baseline physical abilities they had in life.
- The older the zombie gets, the slower it becomes.
- Even an old zombie is still a threat.
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Zombies feel pain.
The fresher a zombie is, the more it still minds it. Old zombies might be slower, but as a trade off they won't stop unless you destroy them.
Suggestions: Zombies possess preternatural hearing abilities. Decapitation is the most effective way to kill them without using fire. Freezing works, but unless you utilize a tank of liquid nitrogen and shatter it, the undead will only be slightly worse for wear once it thaws. I hope this helps tie some things up and clarify what goes and what doesn't.
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Post by keitakuhn on Feb 9, 2012 4:47:36 GMT -5
Perhaps the zombies have their five senses still in tact, but as they grow older their sense of sight and touch begin to deteriorate, and their sense of taste vanishes. These zombies hunt by scent, as well as hearing, making them an extremely dangerous type.
In regards to the temperature thing, environmental heats should affect them. High increases the rate of their aging, while low slows them, and their aging process down.
In addition, constant exposure to an extreme-- ie. locked in a freezer, has permanent effect on them, if not outright leaving them unfunctional.
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Post by onestep on Feb 9, 2012 10:53:35 GMT -5
I was wondering. In many Zombie fictions, zombies are classed by physical attributes. L4D is a typical version of that.
Rather than do that, how about we class Zombies by their behavioral traits? Like staying in one area, or wandering around several.
It makes the zombies a tad more interesting as a whole, but without resorting to 'Zombie Evolution' or some such thing.
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Post by railgun on Feb 9, 2012 11:02:24 GMT -5
I was wondering. In many Zombie fictions, zombies are classed by physical attributes. L4D is a typical version of that. Rather than do that, how about we class Zombies by their behavioral traits? Like staying in one area, or wandering around several. It makes the zombies a tad more interesting as a whole, but without resorting to 'Zombie Evolution' or some such thing. I'm kinda against that. All zombies are just zombies. Nothing special. They can all just kill you by eating you. There are no humans that are freakishly that different. The point of this horror VN is to say there are zombies, normal people can't kill them, they are the plaque, don't even get near them or you are sure to die. If we consider them like wild animals and not like people with a walking disorder, I think people won't try to run up to a lion and bash them with a bat.
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hex
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Post by hex on Feb 9, 2012 11:36:06 GMT -5
The physical marker for age is simple. "Young" zombies will have green splotches all over their skin, while older ones will be marbled brown and green. IMO that should convey the necessary information quickly enough to both the protagonist and the reader. I was wondering. In many Zombie fictions, zombies are classed by physical attributes. L4D is a typical version of that. Rather than do that, how about we class Zombies by their behavioral traits? Like staying in one area, or wandering around several. It makes the zombies a tad more interesting as a whole, but without resorting to 'Zombie Evolution' or some such thing. I don't believe that'll be necessary. It's not an RPG. It'll of course also depend on the frequency of encounters.
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Tougou
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He who writes for Naomi
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Post by Tougou on Feb 9, 2012 12:28:45 GMT -5
Zombies should be the main focus in Act 1 and half or most of Act 2, so encounters should be often and there should be an abundance of fresh zombies. I agree that there should be a way to identify fresh and aged zombies. Discoloring of the skin works, but we can also throw in rotting flesh or some sort.
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hex
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Post by hex on Feb 11, 2012 14:23:08 GMT -5
Runners eat flesh while carrying minimal infection risk. Creepers have a curse/parasite who is matured, and even if you manage to get away, the smallest bruise caused by them will almost certainly carry the risk of causing the victim to turn.
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Post by arasato on Feb 11, 2012 15:28:08 GMT -5
Just want to make sure I have this down. "Fresh"/newly infected zombies will look closer to their pre-infected selves than the older ones, who will have rotted, discolored skin etc.
Other than that, they basically resemble the traditional zombie look? I was wondering, for drawing purposes.
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Post by railgun on Feb 11, 2012 16:09:29 GMT -5
zombies are humans with rotten dead flesh, and after a while they will look like dry shit and bones. basically humans with a skin condition, follow by tradition.
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grayplanner
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Post by grayplanner on Feb 12, 2012 23:26:02 GMT -5
Some additions and clarifications from the IRC on this list - A zombie is like a really slow and stupid person who wants to eat you.
- Your average person can not fight one on one with a zombie without some kind of plan
- A zombie won't stop until their brain is destroyed.
- Severing a zombies spinal cord renders them immobile but not dead.
- Zombies DO NOT feel pain
- Killing a zombie in one shot almost never happens
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Post by mcdoogle on Feb 13, 2012 12:25:15 GMT -5
In this thread I'll write what the IRC came up with so far. - Zombies are not cannon fodder. The only people able to reliably kill them are Bro and Jun's father.
- Zombies start at/slightly above their baseline physical abilities they had in life.
- The older the zombie gets, the slower it becomes.
- Even an old zombie is still a threat.
-
Zombies feel pain.
The fresher a zombie is, the more it still minds it. Old zombies might be slower, but as a trade off they won't stop unless you destroy them.
Suggestions: Zombies possess preternatural hearing abilities. Decapitation is the most effective way to kill them without using fire. Freezing works, but unless you utilize a tank of liquid nitrogen and shatter it, the undead will only be slightly worse for wear once it thaws. I hope this helps tie some things up and clarify what goes and what doesn't. I'm okay with mostly everything here, but I don't like the part where zombies start at/above their physical abilities in life. They should be slightly weaker if anything, as the reanimation/zombification process would damage the brain, regardless of what exact explanation you use. Their muscles work to their full capacity, so they're faster/stronger, but they're much less cordinated, so they stumble around, albeit at a quicker pace. Essentially, they should be like drunken athletes. Strong, fast, but not coordinated enough to walk properly. Better smell, as well as hearing, would make more sense too.
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Post by railgun on Feb 13, 2012 15:35:50 GMT -5
I think we're back to using the ye old vidya game zombies. Dumb, heighten senses , human built, will only infect by biting, but by then you're probably already eaten alive. Strong in numbers, killable one on one, saying if that person could kill a regular human. Remember it's not only hard to bat a head straight off, but psychological and fear is involved. Just don't give MC a chainsaw from the start and we should be fine.
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