|
Post by writefagkun on Feb 7, 2012 22:10:37 GMT -5
Alright, it's been decided for a two week deadline in order to come up with:
This is to be done by February 21st, 2012.
1. Fully fleshed out characters (traits, looks, personalty, etc...) 2. Character backgrounds. 3. Clear setting. 4. Character sketches 5. Staff organization. Bolded text = mandatory Italicized text = if possible
---
ADMIN EDIT
Getting out a demo will be vital to keeping interest alive -- both for ourselves as developers, and for /a/. A demo will prove to /a/ that we can actually accomplish something and will help us get more talent on board. It doesn't have to be long. A single scene, maybe five minutes, with a couple story branches. Just to show that we can write, program, and draw a VN.
I'd like to get this done in two weeks or less.
|
|
|
Post by tash on Feb 7, 2012 22:17:18 GMT -5
No "maybe". We need sketches.
We also need to be a bit more clear about what 1-3 consist of. Clear goals make us more likely to accomplish them.
|
|
|
Post by Tom on Feb 7, 2012 22:21:42 GMT -5
No "maybe". We need sketches. We also need to be a bit more clear about what 1-3 consist of. Clear goals make us more likely to accomplish them. What I'd personally like to see within the next 48 hours is a strong consensus on who the main girls are going to be, and the broad strokes on what their personalities and back stories consist of. As well as the MC himself and the MC's best friend. Like all VNs, characters are the heart and soul. We should base it all around these core characters. From a practical standpoint, I can't see having many more than five different girls with a path, plus perhaps a hidden path for the best friend.
|
|
|
Post by onestep on Feb 7, 2012 22:22:21 GMT -5
A clear setting would mean we'd need to choose a city a country and a culture. Whether these are real or not is irrelevant. Sharin no Kuni pulled off a fictional country well, for instance.
The first two seem rather self-explanatory, though they could probably be merged as they're quite similiar.
|
|
|
Post by tash on Feb 7, 2012 22:25:22 GMT -5
What I mean is, what exactly qualifies as "fleshed out"?
Also, I think we should have a staffing organization goal. Like, to get a "head" for each division who can oversee that part of development. A head story writer, a head music composer, a lead artist, and a lead programmer.
|
|
|
Post by writefagkun on Feb 7, 2012 22:28:33 GMT -5
Alright, I fixed up a few things. tash: "fleshed out", when I said that I mean personalities are whole, and they have an incredible "human" feel to them, like you can put yourself into the game. "Realism" (to an extent) I also jotted down the staff organization part. I will make a thread now or this and everyone can post what they want to do (sorting will be done), and I will update it all tomorrow. I'm off to bed.
|
|
|
Post by mcdoogle on Feb 7, 2012 22:32:03 GMT -5
FIRST, we need to get everyone's roles set up. After all, who better to flesh out the characters than the writers?
|
|
|
Post by maiku on Feb 7, 2012 22:33:59 GMT -5
Hey, I think we should copy-paste the Ideas from the original thread. Some of them are damn good.
The main girls are there already, also some nice scenarios.
|
|
|
Post by Tom on Feb 7, 2012 22:38:37 GMT -5
What I mean is, what exactly qualifies as "fleshed out"? Also, I think we should have a staffing organization goal. Like, to get a "head" for each division who can oversee that part of development. A head story writer, a head music composer, a lead artist, and a lead programmer. I think we need to set the game in America or some other english speaking nation. Honestly, none of us know Japanese culture outside of our little girl cartoons. Setting it in Japan could make it embarrassingly cheesy. so I vote for an American city, and western names for everyone.
|
|
|
Post by polaroidon on Feb 7, 2012 22:50:31 GMT -5
I can attempt to get basic sketches out of the backgrounds within the next two weeks.
|
|
|
Post by tash on Feb 7, 2012 23:09:36 GMT -5
I'd like to add "get a VERY simple demo on-track". Not completed obviously, just started. Just something with a rough background or two, a rough character drawing or two, a simple piece of music and a few minutes of dialog. Just something to kind of give an early feel for what we're aiming at.
They're discussing it in the programming section as a way to kind of get the programming staff something simple to get started with while we get everything else together.
|
|
|
Post by Tom on Feb 7, 2012 23:22:53 GMT -5
I'd like to add "get a VERY simple demo on-track". Not completed obviously, just started. Just something with a rough background or two, a rough character drawing or two, a simple piece of music and a few minutes of dialog. Just something to kind of give an early feel for what we're aiming at. They're discussing it in the programming section as a way to kind of get the programming staff something simple to get started with while we get everything else together. This is exactly what I was thinking, too. I'm going to be writing a script for the demo in the next day or so. It'll be the beginning of the game, basically -- a brief conversation between the MC and his girlfriend, with a couple of choices for the player to make. Getting the script done is important because everything is based on that, essentially.
|
|
|
Post by tash on Feb 7, 2012 23:37:33 GMT -5
Here's what I think we'll need for a brief "teaser demo": - 2 pieces of music. Probably one quiet yet tense piece will be a given, but the second will vary based on what the script calls for.
- A few character images of the girlfriend. 3 at the bare minimum.
- A single, simple CG.
- About 5-10 minutes of writing.
- Backgrounds, based on what the story calls for
I think those are what's required at the VERY least. That means that hammering out the Girlfriend's personality is vital. However, getting all of this done within 2 weeks is unreasonable, since some a few of them may take a bit longer (particularly the music). Instead, our goal should be "get at least 2/5 of these done, and the rest in progress". We don't want to rush out something so half-assed that /a/ won't take us seriously. However, if we do finish it faster, all the more power to us.
|
|
|
Post by bloodneck on Feb 7, 2012 23:41:23 GMT -5
Here's what I think we'll need for a brief "teaser demo": - 2 pieces of music. Probably one quiet yet tense piece will be a given, but the second will vary based on what the script calls for.
- A few character images of the girlfriend. 3 at the bare minimum.
- A single, simple CG.
- About 5-10 minutes of writing.
- Several backgrounds, based on what the story calls for
I think those are what's required at the VERY least. That means that hammering out the Girlfriend's personality is vital. So, basically the very first bit of the game, where you're with your girlfriend, holed up in a room then? That would be a great starting point to make a demo/teaser off of. It would be simple and easy to start out with, but be great at setting the story.
|
|
|
Post by mcdoogle on Feb 8, 2012 0:01:53 GMT -5
I think 2 weeks for a demo is a little too ambitious. I'd say a month.
|
|